![]() ![]() I still won both my games I played with them (1v1 Normal Pangaea, one Xeno, one Psynumbra) but that isn't saying much. ![]() ![]() I bring this up because a lot of the community seems enamored with them and I am just struggling with them pretty much every game. Not necessarily a bad thing but it feels tactically limiting nonetheless. Faction synergies only seem to benefit Celestian and Xenoplague units, especially Xeno. Support seems arguably worse than most supports barring maybe PUGs.Ĩ. Support's special ability to share damage can be a liability in large battles where a lot of focusing can happen. Middling tier 3's and tier 4 that make late game questionable if the game runs that long.ħ. The worst sniper despite it having teleport due to such low base damage and the sheer number of machine enemies present in the game.Ħ. Which is to say that it's good but not exceptional.ĥ. ![]() I have read that Engulfers are apparently really good but they feel like other fliers to me. One of the weaker early game doctrines.Ĥ. With mods I admit the Frenzied do get pretty decent for a tier 1 (especially with Regen) but then they cost cosmite, which in itself is very expensive.ģ. Swarm Shield helps a little bit but then you run the risk of getting AoE'd. Worst tier 1 unit without mods: at least other tier 1's can shoot and do decent damage, with the Frenzied it feels like if they don't have mods that they are just walking targets. Worst tier 1 unit for clearing, takes massive casualties especially in auto resolve, making the early game either a slog or just plain dangerous.Ģ. I've pumped about 50 hours into PF so far after 300 in AoW3 and so far of all the races I have played the Kir'ko have felt the worst to play for a laundry list of reasons:ġ. ![]()
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